What a different story things are today!
I dusted off my unfinished Snake port, and it now works without modification.

Since I did it so long ago, there was no telling what magic I had in there to make it work on MonoDroid, so I ported another one from scratch. I grabbed the hardest sample I think they have: JetBoy. It's basically a fast-paced, Guitar Hero-esque game where you have to fire your laser to the music as each asteroid passes across the beat line.
After an afternoon of literal translation to C# (over 1k LOC), I fixed up the few Java porting issues like anonymous classes and nested classes accessing the parent class's private variables, and it *just worked*.

I think we're getting pretty close on finishing up our first release MonoDroid, and I can't wait to see what apps people write with it.
Both samples are available in our MonoDroid samples GitHub repository.
